Tuesday, September 17, 2013
Home Work #4
So far, I personally believe our game project is going pretty well. Everyone seems to be getting along and are pretty supportive of each others ideas. Things that are making me not love the game project as much as I could is the relative unfamiliarity in blender which can be countered just by actively engaging in blender tasks and tutorials. However, this is a temporary problem and learning curves are to be expected. The game is still very rough in some areas right now but I feel that the team is on board with the game concept and have made clear their own personal opinions about the game concept we have thus far. As far as communication goes we are pretty well prepared, we have all cell phone numbers, emails, facebooks, blogs, and video communication capabilities. Our team does not have a regular meeting schedule, but we do have an "emergency" meeting day that we could meet on 7-9 ish on Wednesday night. Other than that we keep up a continuous goal based dynamic team schedule where we decide what times would be best for group members to meet up. I think the biggest thing that needs to be remembered when designing our game is to remember that although it is a first person shooter, it is a typing game that is displayed through the first person perspective and that most of the game play and action in the game will come from typing challenges, typing puzzles, and various other typing tasks in the realm of "pseudo hacking". The game concept still needs to be fleshed out more, but I am very optimistic about the future of the game and believe that if we as a group make all the right moves to stay on schedule, that we as a group will have a playable and enjoyable game that will hold up with any other indie game.
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