Home Work #12
For this home work we were supposed to say what our short term individual goals for the game were and how they would further the development as the team's games a whole. My tasks, to be completed by 10/28 and 11/2 respectively were to develop some psuedo-hacking typing challenges for the typing portion of the game and to determine a difficulty system based on a range of typing speeds for standard keyboards and standard typists. These will play an important role in the game. Although it can be argued that planning is not an individual goal but rather a concept when utilized will make sure, or at least try to make sure that the game gets finished at some basic level. A team without a plan will be mediocre at best. So I am currently involved with dynamic scheduling based on the constraints within the class and within the team. Typing Challenges, Difficulty System, Project Management. Peace
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