Home Work #8
1. Our game
space is largely discrete two dimensional.
The game is composed of different levels of an “office building” with a
largely two dimensional feel with a fixed space that can be navigated in a
continuous fashion. That is not to say there
will not be instances of three dimensionality, but that those aspects will not
be too prominent in the game.
2.
Our game, for all intents and purposes, I
believe has a mix of two and three dimensions.
Since the only real feature we care about is the characters position in
regard to the floor space. It would be
two. But the space is three.
3.
The boundaries of the space are the walls of the
office building and the stacked levels in the office building.
4.
I believe our characters have several different
verbs. Shoot, Hack, “Sneak/stealth
objective”, Run, Drive?.
5.
Shooting - on people and objects, Hacking – on different
terminals and mobile devices, “Sneak/stealth/social engineering” abstract on
people, Run - ???, Drive -???
6.
Players can achieve their goal essentially in
one way doing three separate things (social engineering, hacking, and
shooting).
7.
Our game involves one subject I believe.
8.
You need to reload your gun as a constraint, you
need to pass the typing tests as a constraint, and you need to keep you cover
and remain undetected as an intruder as a constraint.
9.
Operational rules include movement like walking
and running, and themes like shooting your gun.
10.
Resultant actions include movement for walking
and running and, death and destruction for shooting your gun. If I understand resultant actions correctly.
11.
I would like our character to be able to shoot
just about everything in the office and have things get broken and/or fly
around when hit. Stacks of paper, coffee
mugs, clocks, computer screens, all destructible at some level.
12.
The ultimate goal of our game from my
perspective is to make a functional playable game that is enjoyable to most
people on some level. It doesn’t have to
be the best game ever, but you should be able to play it at least two or three
times all the way through and still get some enjoyment out of it. Aside from that it exists as a learning
experience for our team on how to develop a game.
13.
Short term goals for are team are varied. It basically comes down to what our team can reasonably
accomplish in the short term. These short
term goals serve to make the game (12), playable and enjoyable.
14.
I believe with a simple tutorial the player will
be able to grasp the concept relatively easily.
Hack, Sneak, Hack, Shoot, Run, Repeat.
Simple.
15.
I believe the foundational rules of our game
would be enforced by a health system. I
don’t know for sure though.
16.
Rules in the game are enforced under penalty of
death, ahaha. But seriously A.I.’s will
come and shoot you if you mess up.
17.
I think our game will develop typing skill, at
least to some extent. But other than
that, just by keeping the mind active like most other video games seem to do.
18.
I don’t think our game develops and virtual
skills of any significance, but I could be wrong and that may change.
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